The Dawning Dream Setting
Effects of the Hunter's Bane
When taking in the near corrosive concoction, very few survive the transformation. Those who do are forever seen as mutants and non-humans to the commonfolk.
- Restriction: Human only
- Blood Hunter sponsor
- Hunter’s Bane Concoction
After consuming the Hunter’s Bane you must make a DC 15 Constitution saving throw or die from your body being unable to survive the aggressive changes made to it.
Crafting the Hunter’s Bane
The Hunter’s Bane is crafted from: Concentrated Taint Essence, Wyvern Blood, Fever Bark, Obsidian Shards, and Necrotic Marrow.
You have survived the imbibing of the Hunter’s Bane, a poisonous alchemical concoction that alters your life’s blood, forever binding you to the darkness and honing your senses against it. Initially the Hunter’s Bane was developed to combat the never ending influence of the Taint.
Ability Score Increase. Your ability scores each increase by 1.
Age. You show little signs of aging and have no known expiration date.
Master Hunter. You have advantage on Wisdom (Survival) checks to track Fey, Fiends, Tainted, and Undead, as well as on Intelligence checks to recall information about them. If you are actively tracking one of these creature types, you cannot be surprised by any creatures of that type. You can only be tracking one type of creature at a time.
Taint Resistance. You gain advantage on all saving throws to resist the effects of the Taint.
Wyvern Sight. One of the side effects to the Hunter’s Bane bestows upon you the iconic eyes of a Blood Hunter, ranging from yellow to red colored wyvern-like eyes. You can see in dim light within 60 feet as if you were in bright light, and in darkness as if in dim light. In darkness you see in shades of grey and auras of orange for tracking. You gain proficiency in Perception, or if you are already proficient in Perception then your proficiency bonus is doubled.