Drakklings

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Drakkling_Sorceror.jpg

“Wrest yourselves away from the prying eyes of the world, for we have brandished their pride. Recluse away, quietly wait, and carefully study as the flow of time passes around you.” -a section from the Teachings of Dazenth the Shining

Born as hatchlings and thus molded and forged to be a strong and independent people, Drakklings vary in personality and ambitions to their scales and heritage. Long ago, as the great fearsome Drakes were slain and dwindled to minuscule numbers, the survivors fled with what little followers they had. Far south of Albion, legend tells of a bestial and destructive landscape that remains the final resting place of the remaining Drakes. Before sealing themselves away for an eternity, the Drakes gave to their devoted few the gift of their blood. Humans and a handful of other races in the cult were thus turned into the first Drakklings.

To this day, it is said that every Drakkling possesses the ability to tap into their drakkonic bloodlines and alter the flow of mana as it passes in the world. Furthermore, its known to be true that these devoted followers still protect the Drakes and their resting places as well as teach their young the lessons they were taught when they transformed. Many Drakklings believe that one day, at the turning of the age, their masters shall rise from their tombs to guide and establish their people once more. Some whisper that these strange scaled people also often hope the Drakes will lead them to unify and rule the known world whence they return.

Male Names: Rasqiroth, Morfarn, Sarakas, Sulgrax, Krivfras.

Female Names: Amyse, Sohymm, Keldalynn, Nesxiris, Aririth.

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
Age. Drakklings age rather slowly, reaching adulthood around the age of 25. They live to be about a century and a half.
Alignment. Drakklings tend to extremes, making a conscious choice for one side or the other in a cosmic war between good and evil.
Size. Drakklings are taller and heavier than the average human, standing well over 6 feet tall and average almost 250 pounds.
Speed. Your base walking speed is 30 feet.
Drakkonic Ancestry. You have drakkonic ancestry. Choose one type of drake from the Drakkonic Ancestry table. Your breath weapon and damage resistance are determined by the drake type, as shown in the table.

Drake Damage Type Breath Weapon
Black Acid 5 × 30 ft. line (Dex. save)
Blue Lightning 5 × 30 ft. line (Dex. save)
Brass Fire 5 × 30 ft. line (Dex. save)
Bronze Lightning 5 × 30 ft. line (Dex. save)
Copper Acid 5 × 30 ft. line (Dex. save)
Gold Fire 15 ft. Cone (Dex. save)
Green Poison 15 ft. Cone (Dex. save)
Red Fire 15 ft. Cone (Dex. save)
Silver Cold 15 ft. Cone (Dex. save)
White Cold 15 ft. Cone (Dex. save)

Breath Weapon. You can use your action to exhale destructive energy. Your drakkonic ancestry determines the size, shape, and damage type of the exhalation.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your drakkonic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance. You have resistance to the damage type associated with your drakkonic ancestry.
Flight. You have a flying speed of 50 feet. To use this speed, you cannot be wearing medium or heavy armor.
Vision. You gain blindsight with a radius of 10 feet and darkvision with a radius of 60 feet.
Languages. You can speak, read, and write Common and Drakkonic. Drakkonic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Drakklings

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